Today I’m announcing the first public availability of an application framework I’ve been developing that complements FLARToolkit and FLARManager, and makes it possible to rapidly produce Flash augmented reality applications. This past year I spent many many hours with FLARToolkit and Eric Socolofsky’s excellent FLARManager. FLARManager makes the overall FLARToolkit configuration much simpler, especially if you want to mirror the [...]
This was a fun project to put together. It’s somewhat unique in the increasingly crowded field of FLARToolkit-based marketing applications out there, as it makes use of the pan, tilt, and roll of the marker as inputs to a game (good old SOH-CAH-TOA came in handy for calculating that part). For this project, I decided to [...]
This is one of the best uses of FLARToolkit that I have seen to-date. I’m glad to see people making use of AR to solve actual problems, and not solely for the wow factor. You can’t get much more un-wow than a USPS priority mail box, but a simple app like this could help make [...]
I just finished developing a new augmented reality experience for SAP, to promote the SAP EcoHub during the Sapphire 09 conference in Orlando, FL this week. The project was a collaboration between myself, Ori Inbar of Games Alfresco, and Seventh, Inc. I programmed it, Ori produced it, and Seventh, Inc created the 3D artwork. The [...]
On my current FLARToolkit project (release soon!), I needed the ability to trigger more than one animation for a Collada file. No problem, I figured, I’ll just use the convenient DAE.play(clip:String) method. Unfortunately, I discovered that the implementation of that method didn’t make use of the “optional” clip name: /** * Plays the animation. * [...]