Portfolio

Featured Projects

Mobile Augmented Reality

Beyond Planet Earth Augmented Reality
Built as a companion app to the Beyond Planet Earth - The Future of Space Exploration exhibit, that invites you to explore, learn, and share. Collect all 11 icons located throughout the exhibit, and view a 3D animation overlaid on the real world through your iPhone's camera. Snap a photo and share with your friends on Facebook, Twitter, or email. Email yourself your collection and relive the experience at home using your webcam. This app utilizes the ARToolkit Pro for mobile SDK. All iPhone and Flash application development performed by Patched Reality Inc.

Ben & Jerry's Moo Vision for iPhone

An AR game that lets users discover and collect 3D dioramas that emerge from Ben & Jerry's pint lids through the power of Moo Vision. The first branded iPhone app to use markerless natural feature tracking (NFT). Developed with Circ.us and Edelman for Ben & Jerry's, using metaio's Unifeye Mobile SDK.

Webcam Augmented Reality

PBS Kids Dinosaur Train Hatching Party Game
In this, the first Jim Henson Company online augmented reality experience for preschoolers, kids can hatch a baby dinosaur from an egg, and interact with it by pressing virtual buttons on a printout that they present to their webcam. Developed with Ogmento for The Jim Henson Company. Utilizes natural feature tracking, which eliminates the need for a black and white fiducial marker.
Make Your Own HBO
This application let users give the gift of HBO by recording and sharing a video of themselves enacting a scene from True Blood or Eastbound and Down with virtual sock puppets. All you need is a webcam and microphone. You control the experience with your hands, and the puppets' mouths respond to your voice. Developed with Circ.us, Whistlebox and BBDO for HBO. The video below features a fine performance by producer Paul Jannicola from Circ.us.

The Getty Augsburg Display Cabinet

The Getty Museum wanted museum goers to be able to experience the intricacies of this 17th-century display "cabinet of curiosities" from Augsburg, Germany, since they wouldn't be able to actually touch it. The many doors and drawers of this cabinet animate as the user rotates the cabinet. Developed exclusively by Patched Reality for The Getty Museum.

The Five Lives of Criss Angel Augmented Reality Experience

Launched to coincide with the Five Lives of Criss Angel series, this game challenged players to navigate through five increasingly challenging mazes within a time limit using the AR marker as a game controller. (That's Will Wright to the left there playing the game at ARE2010!). Developed with Circ.us and Matt Dominianni for A&E Television.

Cisco Borderless Network Augmented Reality Escape

Produced to promote Cisco's Borderless Network campaign, this game took place within the four sides of a pre-printed cube that was sent to Cisco customers. Developed with Circ.us for Cisco.

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