Author: patrick

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Wearable SDKs Overview at AWE 2014

At this year’s Augmented World Expo, I gave a talk on the currently available wearables and wearable SDKs. This talk expands upon my talk from last year on Mobile AR SDK’s. This year was a truly exciting one for the augmented world, as we finally saw the release of several wearables in the digital eyewear / smart glasses space, including stereo see-through […]

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Patched Reality interviewed on AR Dirt Podcast Episode 16

If you haven’t had the pleasure of listening to Joseph Rampola’s AR Dirt Podcast, you’re really missing out. Coming from a cyber crimes law enforcement background, Joseph brings a unique perspective to augmented reality’s potential dark side, but he is also a tireless advocate for the positive promise of AR. The podcast always features the latest […]

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Pepsi Max Your World

Mobile Augmented Reality

Augmented reality delivered through a smartphone or tablet is the most accessible form of AR available today. Patched Reality has delivered AR experiences and games to iPhone, iPad, and Android phones and tablets. To experience AR on their mobile device, a user downloads and installs an existing AR browser such as junaio, or a custom developed augmented […]

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Screenshot of The Getty's Augsburg Cabinet Augmented Reality Experience.

Webcam Augmented Reality

Webcam AR, also known as Magic Mirror AR, is ideal for experiences that take place at a home computer, an in-store kiosk, or a trade show booth. Patched Reality has developed a large number of webcam AR experiences and games. These applications make use of a traditional webcam or a 3D-sensing cam such as a […]

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Augmented Space Exploration

Augmented Space Exploration Exhibit Opens November 19th, 2011

If you’re going to be in New York between November 19th and August 12th, download the Beyond Planet Earth Augmented Reality app developed by Patched Reality onto your iPhone, iPod Touch, or iPad 2, and stop by a certain museum that specializes in natural history (Map). The exhibit itself is stunning – Gizmodo calls it a […]

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Ben and Jerry's Moo Vision

Ben and Jerry’s Moo Vision Markerless Augmented Reality for iPhone

Ben & Jerry’s “Moo Vision” has now been available for two weeks (via iTunes), and its been great to see the reaction.  Here are some quotes, movie poster style: “a must try for ice cream fans” - Augmented Planet “Ben & Jerry’s iPhone App Gets Even More Psychedelic with Augmented Reality” – Mashable “Ben & Jerry’s […]

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Will Wright tries out the Five Live of Criss Angel Game developed by Patched Reality.

Five Lives of Criss Angel Augmented Reality Experience Launched

This was a fun project to put together. It’s somewhat unique in the increasingly crowded field of FLARToolkit-based marketing applications out there, as it makes use of the pan, tilt, and roll of the marker as inputs to a game.  For this project, I decided to give the FLARManager a try, mostly for its pretty […]

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Patched Reality FLAR Framework

Patched Reality FLAR Framework v0.1 release

Today I’m announcing the first public availability of an application framework I’ve been developing that complements FLARToolkit and FLARManager, and makes it possible to rapidly produce Flash augmented reality applications. This past year I spent many many hours with FLARToolkit and  Eric Socolofsky’s excellent FLARManager.  FLARManager makes the overall FLARToolkit configuration much simpler, especially if you want to mirror the […]

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Parrot unveils AR.Drone iPhone-controlled quadricopter

Okay.  Here is something I didn’t predict would come out in 2010 – a carbon fiber quadricopter AR input device and gaming platform for the iPhone.  Why wait for Apple to open up their camera API, when you can slap one onto a self-stabilizing 4-propeller geeks’ dream toy?  The clever folks at Parrot and int13 […]

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