If you’re going to be in New York between November 19th and August 12th, download the Beyond Planet Earth Augmented Reality app developed by Patched Reality onto your iPhone, iPod Touch, or iPad 2, and stop by a certain museum that specializes in natural history (Map). The exhibit itself is stunning – Gizmodo calls it a “Can’t miss”. The curators and museum staff have really outdone themselves.

Beyond Planet Earth AR on iTunes
YouTube video preview

If you can’t make it to the museum, you can still have fun at home with the web version.

In all, there are 11 augmentations that you can collect. Taking photos is encouraged – so go ahead and take a picture of yourself with the Curiosity Mars rover or a lunar space elevator, and share it with your friends on Facebook or Twitter. If you stop by, I hope you enjoy the show and learn a lot in the process!

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Ben and Jerry’s Moo Vision Markerless Augmented Reality for iPhone

July 19, 2010
Image of Ben & Jerry's Moo Vision in action

Ben & Jerry’s “Moo Vision” has now been available for two weeks (via iTunes), and its been great to see the reaction.  Here are some quotes, movie poster style: “a must try for ice cream fans” - Augmented Planet “Ben & Jerry’s iPhone App Gets Even More Psychedelic with Augmented Reality” – Mashable “Ben & Jerry’s [...]

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Free DIY Lightweight Portable Adjustable iPad Stand

July 16, 2010

I’ve been on the look out for an iPad stand that I can throw in my laptop bag.  I’ve come across various DIY options, but all of them seemed either way too much work or not portable.  The .69 business card holder was the frontrunner, but I don’t have an Office Depot nearby, and also [...]

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Patched Reality FLAR Framework v0.1 release

June 1, 2010

Today I’m announcing the first public availability of an application framework I’ve been developing that complements FLARToolkit and FLARManager, and makes it possible to rapidly produce Flash augmented reality applications. This past year I spent many many hours with FLARToolkit and  Eric Socolofsky’s excellent FLARManager.  FLARManager makes the overall FLARToolkit configuration much simpler, especially if you want to mirror the [...]

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Parrot unveils AR.Drone iPhone-controlled quadricopter

January 7, 2010

Okay.  Here is something I didn’t predict would come out in 2010 – a carbon fiber quadricopter AR input device and gaming platform for the iPhone.  Why wait for Apple to open up their camera API, when you can slap one onto a self-stabilizing 4-propeller geeks’ dream toy?  The clever folks at Parrot and int13 [...]

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Augmented Reality in 2010

December 15, 2009

My general outlook for next year is that more focus will be paid to utility and entertainment uses of AR, and less focus will be paid to AR as marketing gimmick. Augmented Reality for home shopping will explode. See-through eyewear will still be out of reach of the average consumer. Augmented reality will raise consumer consciousness. Smartphones will ship with two video cameras. Games, games, and more games.

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Five Lives of Criss Angel Augmented Reality Experience Launched

August 11, 2009

This was a fun project to put together. It’s somewhat unique in the increasingly crowded field of FLARToolkit-based marketing applications out there, as it makes use of the pan, tilt, and roll of the marker as inputs to a game (good old SOH-CAH-TOA came in handy for calculating that part).  For this project, I decided to [...]

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US Postal Service makes practical use of augmented reality

May 31, 2009

This is one of the best uses of FLARToolkit that I have seen to-date. I’m glad to see people making use of AR to solve actual problems, and not solely for the wow factor. You can’t get much more un-wow than a USPS priority mail box, but a simple app like this could help make [...]

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SAP EcoHub augmented reality project launched

May 11, 2009

I just finished developing a new augmented reality experience for SAP, to promote the SAP EcoHub during the Sapphire 09 conference in Orlando, FL this week.  The project was a collaboration between myself, Ori Inbar of Games Alfresco, and Seventh, Inc.  I programmed it, Ori produced it, and Seventh, Inc created the 3D artwork. The [...]

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Added support for multiple animation clips in Collada models in Papervision3D

April 30, 2009

On my current FLARToolkit project (release soon!), I needed the ability to trigger more than one animation for a Collada file.  No problem, I figured, I’ll just use the convenient DAE.play(clip:String) method.  Unfortunately, I discovered that the implementation of that method didn’t make use of the “optional” clip name: /** * Plays the animation. * [...]

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